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Escape from 100 Million B.C. Review
NOW IN STOCK

Wednesday May 17, 2017
Escape from 100 Million B.C. is a cooperative adventure game designed by Kevin Wilson (Elder Sign, Cosmic Encounter) and published by IDW Games. You are part of the very first time-travelling expedition, but unfortunately you are now stranded in 100 Million B.C. after you crash-landed on top of a volcano.

You and your fellow time-travelers’ job is to collect all of the parts to your time machine and as much equipment as you can before you come back to the future. However, you will not be alone in 100 Million B.C., as you will encounter dinosaurs, adventures, and even some famous faces that can alter the future if you aren’t careful. Sounds awesome, right? I know!!

I’m not going to go over all of the Escape from 100 Million B.C. rules here, but hopefully you will get a feel for how it plays and if it’s something you might be interested in.

At the beginning of the game, players will get a character sheet and equipment cards. The sheets will tell you the stats your character has, including brawn, speed, will, and health. Each character also has unique special abilities that they can use.

Throughout the game, you will be moving around the (huge) game map attempting to find the missing parts to your time machine and any equipment that fell out of the machine upon impact. Every time you move to an unexplored area, you will flip over a tile of that terrain type and find out what’s there, if anything.

When you encounter a dinosaur, adventure, or time castaway (a famous person from the future), you will have a chance to interact with them. This is what you’ll be doing most of the game, but you’ll usually have to talk with your group about how you’ll approach each encounter.

When you encounter a dinosaur, you’ll attempt to fight, repel, or flee from it. You do this by checking your character sheet for the skill you’ll be using, then rolling that amount of dice. If you fight the dinosaur and win, you’ll get them off the board but you’ll also make the “paradox” level go up. If you lose, you’ll take wounds and the dinosaur will stay on the board.


CONTINUE READING


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